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Features

List of features

  • "Firsts"
    • First new 3D combat flight simulator for 8-bit Atari XL/XE computers in over 35 years.
    • First Polish flight simulator for 8-bit Atari XL/XE ever.
    • First Polish 6DoF, 3D vector vector graphics game for 8-bit Atari XL/XE ever.
  • Handcrafted "Królewiec" Campaign
    • 15 handcrafted missions forming a campaign.
    • Diverse mission kinds: air combat, enemy bombers interception, ground units support, bombing raids, preventing enemy tanks from reaching friendly structures.
    • Each mission has text briefing and specific victory conditions.
    • Scenery features real life cities and runways in their accurate positions.
    • Campaign progress is saved to disk after each flight.
    • Mission score depends on various factors.
    • Different mission outcomes are illustrated with original 9-color GTIA mode graphics.
  • Procedural mission generator
    • Generated missions can be reflown as missions have their unique seed.
  • Dynamic "warfare" game mode
    • Game mode in which procedurally generated war map is "alive", that is cities, depots, airfields send air and ground units to capture enemy structures to win the war - your fighter is only part of greater warfare.
  • Flight model
    • Advanced (as of 8bit platform), self-designed flight model with angle of attack, lift and drag calculation.
    • Fighter maneuverability depends on the amount of mounted weapons / fuel pods.
    • Fighter speed depends on plane's loadout (shape drag factor) and altitude (atmospheric density factor).
    • Damage mechanics - various systems of the aircraft may be damaged - HUD display, engine, Flight Control System etc.
    • Simulation difficulty can be tailored to different players by changing level of 7 difficulty settings.
    • Version 1.5.0 introduced greyout/blackout/redout g-force visual effects experienced by pilot.
  • Weapons
    • Player can arm his F-16 with various weapon types:
      • Cannon,
      • Unguided missiles, Bombs
      • Guided missiles - Air to Air: AIM-9L Sidewinder, AIM-120 Amraam, Air To Ground: AGM-65 Mavericks
      • Anti-Radar: AGM-88 HARM.
    • Arming is done on a dedicated screen visualising your F-16's current loadout.
    • Bullets, bombs and missiles movement is calculated through 3D space - no fake sprites mimicking missiles or cannon.
    • Bullets and unguided rockets have ballistic trajectory.
    • Sidewinders, as infrared-guided missiles, can only be locked on the enemy's fighter rear hemisphere.
    • On HIGH difficulty setting only targets that are in onboard radar forward detection cone can be locked.
    • Since version 1.5.0 cockpit shakes when in stall, firing cannon, dropping bombs or being hit.
  • 3D engine
    • 17 varied 3D objects including fighters, bombers, tanks, radars, hangars, bridges, mountains, explosions etc.
    • To increase frame rate most objects have 2 levels of details.
    • Missions are flown at visually different time of day: sunrise, midday, sunset, night and clear or overcast weather.
    • Both ground and sky change hue with altitude.
  • World simulation
    • Ground units can move - missions may fail if enemies reach their goals.
    • Enemy fighters don't appear out of thin air - they take off from runways after your fighter is identified as hostile.
    • Flight time can be shortened by using time acceleration.
    • You need to identify friend/foe as there are also friendly structures/vechicles in the world.
  • Cockpit
    • Detailed cockpit with HUD (Head-Up Display) and two MFDs (Multifunction Flight Displays) with independently switchable modes.
    • Zoomable radar display with Air and Ground modes.
    • Large navigation map mode.