Generator campaign game mode
Description
Fly campaign of procedurally generated missions - sequence of missions is generated from the same initial random seed.
Subsequent missions become more and more difficult.
Game saves campaign state to disk, so disk should not be write-protected.
This game mode was introduced in v.2.0.0.
Main generator campaign

Next select difficulty for the whole campaign - see Difficulty settings screen.
Note that in GENERATED game mode Enemy amount difficulty setting affects the initial map difficulty - how many enemy units will be generated on the map.
Generator campaign briefing screen

Use DECLINE button button if you do not want to fly given mission, but note in the whole campaign you can only decline mission 3 times.
Use MAP button to view flight plan on Briefing map.
Use ARMING button to proceed to Arming screen from which you can start the mission.
Mission map
Use MAP button to view flight plan on Briefing map.

On the map when SHOW: WAYPOINTS is selected:
Red line marks path between home airbase and targets.
WP1 - marks location of primary target.
WP2 - marks location of secondary target.
Generated mission win conditions
Full success is when you destroy both primary and secondary target.
Partial success is when you destroy only primary or only secondary target.
You recieve more points for fully successful mission.